Hello, I'm Audrey! I'm a game dev student currently studying at Shawnee State University.
I've been passionate about computer programming since middle school, where I was the first person at my school to take its Advanced Programming, Creation, and Design course (the only redeeming thing about that school).
I am a huge fan of roguelikes and Souls-likes, and believe that as someone who loves these games so much, I know what players want to see.
I hope to make fun games that are accessible to as many people as possible! 😁
Personal Projects:
Roguelike Toolkit (2024-) (unreleased)
I am working on a library of scripts and other assets for creating traditional roguelikes in Godot. Once it is released, I intend to release it publicly for free usage by others, though it is largely influenced by my personal tastes.
Collaborative Projects:
MS Date (2024)
itch.io (Latest)
Global Game Jam Page (Outdated, not recommended for download)
I joined this project as a freshman for SSU's division of the 2024 Global Game Jam, and it was an awesome experience that I am glad to have been a part of. Over the months following the event, I stayed on the team and we worked on and off to create a more polished version of the game, where we eventually held a booth for it at the 2024 Shawnee Game Conference (I was a sophomore by this time). I designed the character Bucketina-chan in MS Paint, created a few of the sound effects for character dialogue, and coded pretty much the entirety of the paint minigame myself from the ground up, which was the bulk of my work after the game jam.
Gum Bum Blast! (GGJ 2025)
Global Game Jam Page (Latest)
This was a group project I joined for Global Game Jam 2025 at Shawnee State. The theme was "bubble," and as a group we decided to make a 3D platformer where you control a character who can create bubbles that act like trampolines. There is only one small portion of a level, but I think we all did a good job for college students on a short deadline.
I did scripting for the obstacles as well as the checkpoint system. This was my first time really working on a 3D game, so I am proud of what I was able to contribute.