Hello, I'm Audrey! I'm a game dev student currently studying at Shawnee State University.
I am a huge fan of roguelikes and Souls-likes, and believe that as someone who loves these games so much, I know what players want to see.
I hope to make fun games that are accessible to as many people as possible! ๐
Personal Projects:
Roguelife/Roguelike Toolkit (2024-) (unreleased)
Roguelife is a concept for a The Sims-style life simulator in the form of a traditional roguelike. The goal of the project is to give myself a clear direction for developing a framework in Godot to make feature-rich traditional roguelikes, which I plan to use in other projects and release for other people to use as well.
Blood and Ping-Pong (2025-) (unreleased)
Blood and Ping-Pong is a concept for a game centered around characters that fight demons using the power of lame sports. The concept for the game is a bullet hell roguelike that takes inspiration from Vampire Survivors and Nuclear Throne.

The Game of Defenestration (2025)
A game made for Shawnee State's 2025 game jam, which was my first time attempting to do a solo game jam (I didn't meet the deadline ๐ ). The theme was "window," so my idea was for a top-down fighting game where you throw people out of windows. My main inspiration was Hotline Miami. Unfortunately, the audio is broken in the current version, but I might maybe revisit it in the future to try and possibly fix it (maybe).

Collaborative Projects:
MS Date (2024)
itch.io (Latest)
Global Game Jam Page (Outdated, not recommended for download)
I joined this project as a freshman for SSU's division of the 2024 Global Game Jam, and it was an awesome experience that I am glad to have been a part of. Over the months following the event, I stayed on the team and we worked on and off to create a more polished version of the game, where we eventually held a booth for it at the 2024 Shawnee Game Conference (I was a sophomore by this time). I designed the character Bucketina-chan in MS Paint and created a few of the sound effects, but the bulk of my work was a basic paint minigame that allows you to draw on a canvas and save it as an image.
Gum Bum Blast! (GGJ 2025)
Global Game Jam Page (Latest)
This was a group project I joined for Global Game Jam 2025 at Shawnee State. The theme was "bubble," and we decided to make a 3D platformer where you control a character who can create bubbles that act like trampolines. There is only a few minutes of gameplay in an unfinished level, but I think we all did a good job for college students on a short deadline.
I did scripting for the obstacles as well as the checkpoint system. This was my first time really working on a 3D game, so I am proud of what I was able to contribute.
